Wednesday, June 29, 2011

Library initialisation in C++ - libraries and linking part 5

Part 5 of the series of articles on linking and libraries is up. This one gets into the details of what can go wrong when writing libraries in C++. The key take aways from the article are to use:

  • LD_DEBUG=init to view runtime initialisation
  • LD_DEBUG=bindings to examine how symbols are bound to libraries at runtime